TOPIC: The Effects of Mass Media on Behavior
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- Balancing Opportunities and risks in teenagers' use of the internet: The role of online skills and Internet Self-efficacy. Livingston, S. and Helsper, E. New Media and Society, 2010. 309-329.
- Children, teens, and sex on the Internet.Freeman-Longo, Robert E. Sexual Addiction & Compulsivity. Brunner/Mazel: US, 2000. 7 (1-2): p. 75-90.
- Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Anderson, C.A., Bushman, B.J. (2001). Psychological Science, 12, 353-358.
- The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Gentile, D. A., Lynch, P. L., Linder, J. R., & Walsh, D. A. (2004). Journal of Adolescence, 27, 5–22.
- Fright reactions to television: A child survey. Valkenburg, Patti M.; Cantor, Joanne; Peeters, Allerd
L. Communication Research. Sage Publications Inc: US, 2000 Feb. 27 (1): p. 82-97.
- Impact of media on children and adolescents: A 10-year review of the research. Villani, Susan. Journal of the American Academy of Child & Adolescent Psychiatry. Lippincott Williams & Wilkins Co: US, 2001 Apr. 40 (4): p. 392-401
- The impact of computer use on children's and adolescents' development. Subrahmanyam, Kaveri; Greenfield, Patricia; Kraut, Robert; Gross, Elisheva. Journal of Applied Developmental Psychology. Elsevier/JAI
Press Inc: US, 2001. 22 (1): p. 7-30
- Meta-analyzing the controversy over television violence and aggression. Comstock, G., & Scharrer, E. (2003). In D. A. Gentile (Ed.), Media violence and children (pp. 205-226). Westport, CT: Praeger.
- Not so doomed: computer game play and positive adolescent development. Durkin K, Barber B. Applied Developmental Psychology. 2002; 23(4):373-392
- Playing violent video games, desensitization, and moral evaluation in children. Funk, J.B., Buchman, D.D., Jenks, J., & Bechtoldt, H. (2003). Applied Developmental Psychology , 24, 413-436.
- An update on the effects of violent video games. Anderson, C. A. (2004). Journal of Adolescence, 27, 133–122.
- Using interactive media in communication campaigns for children and adolescents, Lieberman DA. In: Rice RE & Atkin CK (Eds): Public Communication Campaigns, 3rd edition, Sage Publications, 2000, Chapter 30, pp. 373-388.
- Violence exposure in real-life, video games, television, movies, and the internet; is there desensitization? Funk, J.B, & Baldacci, H.B.& Pasold, T. & Baumgardner, J.(2004) Journal of Adolescence 27, 23-39
- Violent Media Content and Aggressiveness in Adolescents: A Downward Spiral Model. Slater, M.D., Henry, K.L., Swaim, R.C. and Anderson, L.L. (2003). Communication Research 30, 713-736
- Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Advances in Experimental Social Psychology, 36, 199–249.
- Violent video games: The newest media violence hazard. Gentile, D.A., Anderson, C.A. (2003). In D.A. Gentile (Ed.), Media violence and children. Westport, CT: Praeger Publishing.
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